The Best Video Games Never Made

A continuation of the Top Video Games Never Made thread, which died out recently.

New Super Mario (2004)
Platform:
Nintendo DS
In a reinvention of the classic Super Mario 2D formula, we follow Mario and Princess Peach on their adventure to save Prince Cream, Peach's younger brother, from Bowser Jr. For the young Koopa prince has kidnapped Cream as a way to dish out vengance for all the times his father has been humiliated in the past. Combining many classic features of the classic Mario games, principly the SNES' Super Mario World trilogy with elements of games like Rare's Donkey Kong Country trilogy, this game was a massive hit that the DS needed in its early days and similarly kickstarted a revival of classic 2D platforming mixed with elements of newer 3D installments of established franchises.

The game was followed up with a sequel for the Wii in 2008, which added Luigi and Princess Daisy as playable characters. With a third title for the DS-Evo (TTL 3DS) also starring Wario and Waluigi.
 
Terranigma (1995 on cartridge SNES, 1996 on Saturn)
Platforms: SNES, Saturn
In this multiplatform Action RPG, you play as Ark as you go on a quest to resurrect the Earth. The expanded storage space of CDs means that the Saturn version has 6 more towns to explore and expand, and two additional CD-exclusive dungeons with their own Starstones. Both version have a good translation, and also have a scene after Beruga's death that shows Meilin and Perel unambiguously alive. Nintendo and Enix were not on good terms after a string of Enix titles on SNES-CD bombed in the US, and Enix wanted to make the CD version of Terranigma exclusive to Sega. Despite the smaller amount of content in the 4 megabyte cartridge, the SNES version is still regarded as a masterpiece that sold 400,000 copies worldwide even as developers shifted their focus to the SNES-CD.
 
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And Not To Yield
Release: 1995
SNES-CD exclusive
TL: A Saga of Parellel Worlds
In this strategy game by Koei, you can take control of various Allied leaders and generals as you try to have your side win the war. Not only are there real history scenarios, but there are plenty of alternate history scenarios, including a scenario where France doesn't surrender to Nazi Germany and a scenario where the 20 July plot succeeds. This expansive strategy game is one of the titles that marked the trend of SNES-CD titles going in a more mature direction with the lack of censorship.
 
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Deleted member 177304

Saints Row (2022)

Developer: Hangar 13

Publisher: 2K

Consoles: Xbox Series X, PS5, PC, PS4, Xbox One

Synopsis: Developed by Hangar 13 and published by 2K, Saints Row 2022 serves as both a continuity reboot and a remake of the first game. The game was a critical and commercial success, becoming the fourth best-selling game of 2022.
 
NES Classic Edition (2015)


ITTL, the International NES Mini's game list was selected by some Nintendo employees who grew up with the NES. Thus, it has less arcade ports than the OTL Mini. Nintendo's in-house emulator has support for save states, rewinds, frame advance, CRT filters, sixteen different screen borders, six different palette options, and support for Trophies in all the included games.

==NES Classic game list (USA, Europe)==

Underline=Different from OTL’s Mini

  • Balloon Fight
  • Bionic Commando
  • Bubble Bobble
  • Castlevania
  • Castlevania II: Simon's Quest
  • Donkey Kong
  • Double Dragon II: The Revenge
  • Dr. Mario
  • Excitebike
  • Final Fantasy
  • Gradius
  • Ice Climber
  • Kid Icarus
  • Kirby’s Adventure
  • The Legend of Zelda
  • Mega Man 2
  • Metroid
  • Ninja Gaiden
  • Punch-Out!
  • Recca
  • Rygar
  • Solomon’s Key
  • Shadowgate
  • StarTropics
  • Super C
  • Super Mario Bros.
  • Super Mario Bros. 2
  • Super Mario Bros. 3
  • Uninvited
  • Zelda II: The Adventure of Link
 
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SimCivilization (1993)
A Sid Meier video game aiming to do for human civilization what he previously did for our planet in SimEarth and wildlife in SimLife. In this game, the plater is able to simulate the development of civilizations across the time, how they are created, how they develop, how they relate with others and finally how they die. You might get to simulate items as diverse as the main crops of a civilizations, the form of worship or the available technologies. A model of civilizational cycle familiar to Ibn Khaldun is used there.

(OTT: I really hope to do something like that one day, on my free time! And I would like to know what would have happened had a commercial developper used Marxist theories in his *SimCivilization...)

School Tycoon (2008)
Simulate the running of a school as its director, welcoming students, hiring teachers and having to pay attention to test results.

(OTT: I also really hope to do something like that one day)
 
Back to The Future (1989)
Publisher: Capcom
Console: Nintendo Entertainment System

A side scroller that follows the plot of the hit 1985 film, with three levels changing the gameplay to a top down racer (two in the delorean and one with Marty on his skateboard to escape Biff and his friends). The game was praised upon released and is one of the earliest good movie licensed games.
 
SimCivilization (1993)
A Sid Meier video game aiming to do for human civilization what he previously did for our planet in SimEarth and wildlife in SimLife. In this game, the plater is able to simulate the development of civilizations across the time, how they are created, how they develop, how they relate with others and finally how they die. You might get to simulate items as diverse as the main crops of a civilizations, the form of worship or the available technologies. A model of civilizational cycle familiar to Ibn Khaldun is used there.

(OTT: I really hope to do something like that one day, on my free time! And I would like to know what would have happened had a commercial developper used Marxist theories in his *SimCivilization...)

School Tycoon (2008)
Simulate the running of a school as its director, welcoming students, hiring teachers and having to pay attention to test results.

(OTT: I also really hope to do something like that one day)
School Tycoon or at least a college version would be really cool.
 
NES Classic Edition (2015)

ITTL, the International NES Mini's game list was selected by some Nintendo employees who grew up with the NES. Thus, it has less arcade ports than the OTL Mini. Nintendo and Sony's in-house emulator has support for save states, rewinds, frame advance, CRT filters, sixteen different screen borders, six different palette options, and support for Trophies in all the included games.

<snip>
No Fire Emblem or Mysterious Murasame Castle?
 

Deleted member 177304

Teen Titans (2018)

Publisher: WB Games

Developer: Rocksteady

Consoles: Xbox One, PS4, PC

Engine: Unreal 4

Synopsis: Based off the DC Comics characters of the same name, Teen Titans is an action-adventure game that serves as a spiritual successor to Rocksteady's Arkham series, with it implied to be a prequel to the latter. In it players take control of one of the "Fab Five" (Robin, Cyborg, Beast Boy, Raven and Starfire), and fight crime in the city of Bludhaven. Gameplay is heavily modelled after the Arkham games, with some modifications to account for the superpowered characters. The game was a critical and financial hit, dominating it's chief competitor Spider Man 2018 in sales for several weeks after launch.
 
Final Fantasy VI: HD-2D Edition
Released: 2023
Exclusive to TTL!Nintendo hardware
The game has graphics in the style of the OTL games Octopath Traveler and Triangle Strategy. This remake lets you choose between a linear World of Ruin (Enhanced Mode) and an open-ended World of Ruin (Classic Mode) at the start of the game. The game also lets you choose between the SNES soundtrack (which on original SNES hardware included a vocalized opera scene ITTL) and an enhanced orchestral soundtrack. Classic Mode uses the original Ted Woolsey translation, while Enhanced Mode has an all-new unique to TTL translation. Classic Mode also sets Magic Evasion to cover both physical evasion and magic evasion. Both modes let Sabin suplex any enemy in the game. You even get a trophy for suplexing the God of Magic form of Kefka. Both modes also feature some voice acting with a professional voice cast. The game also removes the Economizer item from both modes, as Square realized it was too broken.
 
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Final Fantasy V: Fiesta Edition
Game Boy Supernova exclusive
Contains enhanced pixel art similar to the OTL PSP versions of FFI & FFII. Easy mode has the gameplay of the Game Boy Nova port of the game, with unrestriced job classes. Gladiator, Oracle, Cannoneer and Necromancer unlock right before Castle Exdeath's second visit, something retained from the Nova port. Normal mode restricts the jobs to one job per crystal, randomly selected. Nova Jobs are unobtainable in Normal and Hard modes. Hard mode gives each of the four Light Warriors a class from their crystal that cannot change, and they stay that class for the whole game. Classic Mode is like Hard Mode, except it mimics the first Final Fantasy in that the only jobs available are Knight, Thief, Monk, Black Mage, White Mage and Red Mage, and doubles can happen for all of these classes. Nova Mode has 7 potential jobs at the Wind Crystal, seven at the Water Crystal, six at the Fire Crystal and one of the four Nova jobs at the Earth crystal. !Combine ammo can be obtained as soon as the second world in this game, but Blitzshot only appears in the final world of the game.
 
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Secret of Cerulean Sand: Trip to Neo City (2005)
Video game adaptation of the anime serie of the same name. The player can follow Jane Buxton in her search for her brother George, from her family castle of Glenar to Neo City, and shall ward off the various blocks on the trail.

Ghibli Studio's Princess Mononoke (1999)
OTL, the Ghibli Studio was burnt out by bad attempts to make video games out of Nausicaa, and banned further adaptations. TTL, these video games were good enough Miyasaki allowed other releases.
In this video game, you play Ashitaka in his attempt to heal himself. Following your choices, there's several endings regarding Ashitaka's survival, Lady Eboshi's town, Moro's wolf pack and how each relate to each other.

Law of the City (2007)
This game allows you to lay the police chief of a middle city. Hire and fire officers, set policies of intervention, buy material and deal with random events such as instances of police brutality, spikes in unemployment or budget crisis. You have to maintain good relationships with the municipal executives and the citizens, else you might lose your office.
 
Gran Turismo (1997)

Platform: Sony Playstation / Atari Jaguar
Producers: Polyphony Digital, Turn Seven Gaming
Publisher: Sony Computer Entertainment

"The Real Driving Simulator" was the tagline for the famous racing game for the Playstation / Jaguar brother platforms, and while indeed Gran Turismo was a revolutionary game in terms of its driving physics and level of depth of setting modifications, but thanks to an unlikely alliance born from a meeting between Polyphony founder Kazunori Yamauchi and Turn Seven executive director Lance Markinen, two separate projects got merged into one, and Yamauchi's vision for a true driving simulator was enriched by Markinen's desire for a simulator that included the vast car customization scene of California in the 1980s and 1990s. Markinen also had an ace up his sleeve in being life-long friends with 1996 Indycar Champion Jimmy Vasser (they had grown up on the same street in the Los Angeles suburb of Canoga Park), and as such Vasser, his teammate Alex Zanardi and friend Al Unser Jr. also were a part of the game's fine-tuning for its driving characteristics. Markinen brought a vast array of North American cars to the game while Yamauchi did the same with Japanese cars, giving fans of the series in both Asia and North America their first discoveries of legendary cars on both sides on the pond, while both companies contributed tracks and artwork. Yamauchi openly admitted that the work of the Americans had made the game much deeper and richer, while the Turn Seven people praised Yamauchi and his team to the heavens for the engine and characteristics they had created.

The result was awesome - over 320 cars from Japan (Toyota/Lexus, Honda/Acura, Nissan/Infiniti, Mazda, Subaru, Mitsubishi, Isuzu, Suzuki, Dome and Tommykaira), America (General Motors, Ford, Chrysler, American Motors/Renault/Packard, Vector, DeLorean and Panoz), Canada (Westland-Reynard) and a smattering of European marques (Lotus, Jaguar, Aston Martin, TVR, Caterham, Venturi, Alpine) who allowed the game's developers to put their creations into the game. These cars' external customization included the ability to change bodywork components, wheels, paint, a rudimentary graphics ability and a number of unique modifications that varied by the car chosen. Mechanically, everything could be customized - cars were fully upgradable (engines, drivetrains, suspension components, brakes, cooling systems, weight reduction, chassis stiffness, aerodynamics, tire sizes and compounds, electronics) and the range of settings on the cars was enormous - engine tuning, suspension settings, wheel alignment, gear ratios and differential settings, brake force and bias, aerodynamic downforce). These cars raced on 26 different circuits with up to 16 cars on track at one time. All circuits included had Gran Turismo and Arcade modes, the latter including jumps and banked corners conducive to the cars sliding around. Gran Turismo mode required players to earn money to buy cars and modifications to move their way up the game's ladder, as well as acquire licenses to qualify them to compete in more difficult (and thus more lucrative) events, which in turn allowed one access to faster and faster vehicles, while some other events were limited to certain vehicles or had restrictions with regards to drivetrain, engine power, vehicle weight, tire compound and vehicle modification.

The game's graphics were fairly chunky (though this more than anything was because of the limits of the Playstation hardware more than anything else), but the driving experience was like no other and fans of racing games absolutely adored it. Polyphony Digital became a separate studio from SCE as a result of the game's success and Turn Seven was ultimately brought into Sony's orbit in April 2000 as a direct result, and Gran Turismo would ultimately become the highest-selling game of all time for the Playstation/Jaguar brothers, selling over 17.2 million units and creating an entirely-new franchise for the platforms, with its first successor, Gran Turismo 2, coming out in late 1999.
 
I've seen this meme here but the problem is that trammiel was an infamous japanophobe there not way he would work with a japanese
True, but in that universe the Sony-Atari connection comes long after Tramiel is gone. To make a very long story short Sony's planned hookup with Nintendo goes south and Sony chooses to go it alone - but countless developers fear Sony will follow Nintendo's abysmal customer-service practices and don't want to work with them. In contrast, Atari is having development hell with the complex Jaguar, and so one of Atari's partners, aware of Sony's difficulties, sets up a meeting between the two. End result is that in return for Atari working from the Playstation architecture for the Jaguar, Atari will arrange lots of extra games and support for Sony and give the Playstation the connections needed to make it a success in Europe and North America.

The end result is that the Playstation and Jaguar are basically brother systems, able to play each other's games and use each other's peripherals, namely connection devices, controllers and memory cards. The Jaguar uses an external graphics card which the Playstation doesn't have (making it considerably more graphically capable but also more complex and expensive, and few games could take advantage of that capability due to compatibility desires), but the alliance is one that both players very much benefit from and both co-develop its successor, which becomes the Sony Playstation 2 and the Atari Ascension. Atari and its partners both develop and physically produce numerous games for the Playstation, and the success of both platforms keeps Atari in the game and reduces the costs of developing and making the Playstation 2 and all successive platforms. Sony ultimately (late 2000s) buys a sizable share of Atari, and after Microsoft gets into the game console business (2002) Sony comes to see the Atari connection as an invaluable way of keeping Microsoft from a dominating position of the world's largest game console market.
 
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True, but in that universe the Sony-Atari connection comes long after Tramiel is gone. To make a very long story short Sony's planned hookup with Nintendo goes south and Sony chooses to go it alone - but countless developers fear Sony will follow Nintendo's abysmal customer-service practices and don't want to work with them. In contrast, Atari is having development hell with the complex Jaguar, and so one of Atari's partners, aware of Sony's difficulties, sets up a meeting between the two. End result is that in return for Atari working from the Playstation architecture for the Jaguar, Atari will arrange lots of extra games and support for Sony and give the Playstation the connections needed to make it a success in Europe and North America.

The end result is that the Playstation and Jaguar are basically brother systems, able to play each other's games and use each other's peripherals, namely connection devices, controllers and memory cards. The Jaguar uses an external graphics card which the Playstation doesn't have (making it considerably more graphically capable but also more complex and expensive, and few games could take advantage of that capability due to compatibility desires), but the alliance is one that both players very much benefit from and both co-develop its successor, which becomes the Sony Playstation 2 and the Atari Ascension. Atari and its partners both develop and physically produce numerous games for the Playstation, and the success of both platforms keeps Atari in the game and reduces the costs of developing and making the Playstation 2 and all successive platforms. Sony ultimately (late 2000s) buys a sizable share of Atari, and after Microsoft gets into the game console business (2002) Sony comes to see the Atari connection as an invaluable way of keeping Microsoft from a dominating position of the world's largest game console market.
That makes no sense, would have made sense if Sony bought Atari and people still believe that Nintendo bullshit?
 
That makes no sense, would have made sense if Sony bought Atari and people still believe that Nintendo bullshit?
What makes no sense about it? Nintendo forced game producers to take all the risks on producing games for the NES and the SNES, that's well known. Also well known is the consumer lawsuits against Nintendo. Game developers weren't big fans of them for all the obvious reasons.

With regards to Sony and Atari, before the Playstation came out there were more than a few doubters of it. Remember that Panasonic's attempt at a game system (the 3DO) was a market failure and several attempts other than the Playstation, Nintendo 64 and Sega Saturn never got off the ground. Sony was REALLY mad that Nintendo so quickly dumped them for Phillips, which is how the Playstation came to be in the first place. I think it's quite possible to see Sony wanting a wingman for games with the original Playstation.
 
TwinBee Rainbow Bell PARADISE
1999/2000
Platform: Nintendo 64/Sega Dreamcast

The success of Mystical Ninja Starring Goemon showed Konami their opportunities for 3D evolution for their old Arcade-era franchises, after a meeting with old staffers in Treasure Co Ltd. Konami Commissioned a revival of TwinBee after their effort with an RPG style title was becoming a development hell, Treasure took the Chance to work at the time state of the art N64 too and commissioned a 2.5/3D sequel of the sidescrollers of SNES era, the game being an evolution of Rainbow bell Included both the sidescrollers now in 2.5D and 3D platforming and shooting stages,showing the power of N64, the game was Ported at the Dreamcast thanks to Konami efforts on the Device
 
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